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SECTION 8 - Essence Settings and Other Attributes


17] Fun with Fuzz texture, By G. de Beaumont (Imagine 2.9 and higher)

          The "Fuzz" texture appears to be ANOTHER one of those
  undocumented Imagine features.  Anyway, I've done some experimentation
  with the "Fuzz" texture, here's what I know.

Fuzz - Basic features:

It's a "Space Filling" (Impulse terminology) noise type texture. That is, the texture changes along all three axis.

In its most basic form (equal X, Y, Z sizes and low magnitude and velocity noise values), it produces fuzzy globules (approximately spherical masses).

Space between the fuzzy globules shows underlying textures and attributes on the object.

The texture axis orientation (relative to the object) is not particularly important.

Fuzz - parameters:

X, Y, and Z sizes: determines size of the fuzzy globules; Noise 1 & 2 mag/vel: determines how disturbed the fuzzy globules become (functions similar to other Imagine noise type textures); Dispersion: determines the number of fuzzy globules; Fuzz clip: appears to affect the spacing of the fuzzy globules; Fuzz R, G, B color: determines the color of the fuzzy globules; Fil./Refl. adjust: sets the filter and reflect attributes of the fuzzy globules;

Fuzz - General observations:

Increasing the clip value (0.9 - 1.0) can result in overlapping globules with unpredictable results.

Decreasing the clip value to 0 results in zero globules.

The default parameter values produce a nice "TV Static" appearance.

Higher magnitude/velocity values result in a wispy smoke type of appearance (see sample parameter values below) similar to that achieved using the CLRNOIZ texture.

Intermediate magnitude values, low velocity values and repetitively applying the texture can produce a scattered cumulus cloud pattern with the appearance of depth (see below).

Wispy Smoke (a la fuzz):

- Add a default plane. - Set the object color to 0, 0, 0. Make it bright. - Adjust the perspective zoom control (Z) such that the plane takes up most of the view. - Apply the FUZZ texture (using the following parameter values) and quickrender:

Column One Two ____ ____ 30 0.4 30 100 100 100 0.6 100 2.8 0 5.8 0 0.3 0 0.7 0

Scattered Cumulus Clouds (a la fuzz):

- Add a ground plane. - Set the color to 135, 206, 235. Make it bright. - Adjust the perspective angle (A) view such that it looks straight down on the ground plane. Set the zoom ratio (Display menu, Perspective, Zoom ratio) to 0.3. - Repetitively apply the FUZZ texture to the ground plane (4 times) using the following parameter values:

Apply the FUZZ texture (priority 1) as follows:

Column One Two ____ ____ 1000 0.5 1000 245 1000 245 2 245 0.1 0 2 0 0.1 0 1 0

FUZZ texture (priority 2):

Column One Two ____ ____ 1000 0.5 Axis position: 0, -40, 0 1000 220 1000 220 2 220 0.1 0 2 0 0.1 0 1 0

FUZZ texture (priority 3):

Column One Two ____ ____ 250 0.5 250 245 250 245 2 245 0.1 0 2 0 0.1 0 0.6 0

FUZZ texture (priority 4):

Column One Two ____ ____ 250 0.3 250 215 250 215 2 215 0.1 0 2 0 0.1 0 0.6 0

Transform priority 4 texture 0, -40, 0 position.

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